Mathias Hjelmqvist
Game developer with hands-on experience in Unity, C# and XR technologies, specializing in gameplay mechanics, systems, and UI. Experienced in interdisciplinary teamwork focused on building intuitive gameplay systems.
AI analysis: Personality & work environments
The content in this CV is automatically created by SuperRen after an AI conversation, where Mathias Hjelmqvist shared his experiences, skills and personal strengths.
Work environments
Has worked in gamedev settings requiring structured teamwork and innovative problem-solving, particularly focused on real-time strategies and immersive experiences across IOS and Android platforms.
As a person
Demonstrates a strong preference for structured roles that emphasize accuracy and responsibility, indicating reliability and a commitment to quality in all work activities.
Previous experience
ManoMotion
Unity Developer
January 2024 - August 2025
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Improved performance and usability of ManoMotion’s Unity SDK for hand tracking. Published demo apps to App Store and Google Play to demonstrate ManoMotion SDK features. Integrated the ManoMotion SDK for XR headsets and smart glasses.
This role shows a significant contribution to the development of cutting-edge technologies, indicating a trajectory towards expertise in mobile and XR gaming.
Studio Centurion
Game Programmer Intern
April 2020 - July 2020
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Contributed to real-time strategy game 'Line War' by integrating multiplayer features such as game invites and chat rooms through Steamworks.NET. Collaborated with a small dev team to refine game features.
This internship reveals early engagement in collaborative game development, suggesting a strong foundational skill set in programming and teamwork.
ICA Maxi Botkyrka
Cashier
July 2016 - August 2017
This experience illustrates work ethic and attention to detail in a customer-focused environment, reinforcing dependable traits.
Education
FutureGames
Game ProgrammingProject-driven vocational program focused on game programming. Developed multiple games in Unity and Unreal Engine, contributing to gameplay systems, animations- and UI logic.
Södertörn University
Game design and scriptingBachelor of Science in Media Technology. Worked in interdisciplinary student teams and regularly supported peers in solving technical programming challenges.