Robin Wikman
Game Designer with extensive experience in feature design, balancing, monetization design, and team leadership across various projects in the gaming industry.
AI analysis: Personality & work environments
The content in this CV is automatically created by SuperRen after an AI conversation, where Robin Wikman shared his experiences, skills and personal strengths.
Work environments
Has worked in high-pressure, collaborative environments involving leading teams, mentoring, and engaging in live operations management within the gaming industry.
As a person
Demonstrates dedication to game development through multifaceted roles, including mentoring and team leadership, emphasizing a commitment to both individual projects and the overall success of the team.
Previous experience
Netflix
Game Designer
05.24-10.24
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Involved in various aspects of game design including character design, balancing mechanics, and user engagement strategies.
This role at a leading streaming service showcases adaptability and the ability to work on high-profile projects.
Antler Interactive
Game Designer
10.21-05.24
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Focused on feature design, balancing the game's economy, and managing live operations.
The sustained tenure indicates deep involvement in project development and a broadening of skill sets in live game management.
Rovio
Game Designer
08.17-08.21
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Responsible for feature design, user research, and mentoring junior designers as well as managing community engagement.
This demonstrates a blend of creative and leadership skills, indicating a trajectory towards senior design roles.
Lemondogs
Quality Assurance Tester
2015
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Executed quality checks and testing protocols to ensure game quality before release.
Early experience in quality assurance shows a foundational understanding of game development processes.